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Art Room 3D Render & Texturing

This is my 2nd Rendering 1 assignment, where I learned to texture & render an interior room. I chose to do an art studio, and I was also allowed to move objects around/change the layout of the room.
Initially we were supposed to render out an image sequence of 120 frames, but due to the current covid pandemic we didn't have access to the school computers that could handle rendering all 120 frames, so we could only render the first and last frame.

I struggled a lot with finding the right colour mood at first, but in the end I think it turned out kinda nice & is definitely an improvement from when I first started a few weeks ago. Apart from improving my skills on UV mapping & texturing, I also learned a few more types of lights and how to create the Ambient Occlusion & Z-Depth render passes during this assignment.

Mood Reference by Masashi Kageyama (https://www.artstation.com/artwork/xz2vG1)

Start frame render

Start frame render

End frame render

End frame render

Lighting

Lighting

Camera movement

Texturing process

Shelf UV

Shelf UV

Shelf texture map (diffuse)

Shelf texture map (diffuse)

Paint Bottle UV

Paint Bottle UV

Paint Bottle texture map (diffuse)

Paint Bottle texture map (diffuse)

Reference board 1 (Mood reference by Masashi Kageyama)

Reference board 1 (Mood reference by Masashi Kageyama)

Reference board 2

Reference board 2